Some more work on my obliterators conversions.
Bases and a smoothing layer of white then I'm done.
I frankly forgot to type down my list in my last battle report but here it is with one change. I'll talk about it later on.
+++ 1995pts +++
+ HQ + (608pts)
* Bloodthirster (275pts)
Blessing of the Blood God (5pts), Death Strike (20pts)
* Fateweaver, Oracle of Tzeentch (333pts)
+ Elites + (288pts)
* Fiends of Slaanesh (150pts)
5x Fiend of Slaanesh (150pts)
* Flamers of Tzeentch (69pts)
3x Flamer of Tzeentch (69pts)
* Flamers of Tzeentch (69pts)
3x Flamer of Tzeentch (69pts)
+ Troops + (609pts)
* Bloodletters of Khorne (160pts)
10x Bloodletter (160pts)
* Horrors of Tzeentch (129pts)
Bolt of Tzeentch (10pts), 7x Pink Horror (119pts)
* Horrors of Tzeentch (185pts)
Bolt of Tzeentch (10pts), Changeling (5pts), 10x Pink Horror (170pts)
* Plaguebearers of Nurgle (135pts)
9x Plaguebearer (135pts)
+ Fast Attack + (125pts)
* Screamers of Tzeentch (125pts)
5x Screamer of Tzeentch (125pts)
+ Heavy Support + (365pts)
* Daemon Prince of Chaos (205pts)
Daemonic Flight (60pts)
* Mark of Tzeentch (65pts)
Breath of Chaos (30pts)
* Soul Grinder of Chaos (160pts)
There it is. The thing I've changed ho this list is swapping out one unit of bloodletters for another unit of horrors and put Channeling in the bigger unit.
It's a pretty no brainer list to play, which suits me very well :-P
Keep the shooty stuff shooting and the close combat stuff in the opponents face. It's worked well so far :-D
Going outside to get some sun for I while then it's back to the painting table.
My Daemon army is al done.... but...
I wanted to try more pink horrors ho my army. Said and done.
The painting steps are simple.
1: airbrushed Vallejo air Medium brown al over
2: 45 degree airbrush with Vallejo air Flat Tan leaving the brown slightly showing making an shade effect.
3: Game color Polished gold, Citadel Rakarth flesh on teeth, feathers and claws.
Mechrite red on tounge.
4: I used lining for the first time ever. Citadel Agrax Earthshade in most gaps on the model.
5: Citadel agrax earthshade to wash the gold, white and red.
6: when dry citadel macharius solar orange highlight applied to the tounge.
Rakarth flesh to highlight the claws, teeth and feathers.
Al done but the base.
I'm pleased :-D
(the picture is from my turn 2)
The mission was "Annihilation" with a twist from the upcoming Fantastia Fanatic tournament october 6. Rules, in Swedish, can be found at www.fantastiaweb.se.
My opponent played Necrons.
* The Traveler in a gauss immortals unit, Cryptec and Lord to. Al this in a Nightscythe.
* 3 units of warriors, two of them in Ghostarcs. Cryptecs with haywire staff in al of them I think.
* Tesla Immortals
* C'tan with withering landscape and something else haha
* 8 scarab bases
* 2 annihilation barges
Thats it I think. He rolled the Outflank thing on the warlord traits.
He misread and I didn't read at al so we thought that he could Outflank everything not just the warlord and the squad he's with.
I rolled the +1 on my reserves roll while my warlord is alive. Very useful ;-)
He won the coin toss and was eager to let of begin so he didn't loose a round of shooting.
I got my preferred wave which was Faithweaver, Bloodthirster, demon prince,screamers and my Soulgrinder.
I he set up with everything ho the middle with 3 units in reserve. Nightscythe with the Traveler and 2 immortals units.
I landed with everything on my right-hand side of the board determined to get rid of the scarabs.
My Bloodthirster got delayed due to deep strike mishap.
It happens rather often cos I play a very in-your-face tactic.
As said I landed pretty much were I wanted and started to pound the scarabs.
The soulgrinder demonprince and faithweaver got rid of them al with some help of the screamers that turbo boosted over them and did 15 s4 hits.
The faithweaver shoot his bolt of change at the closest ghostarc, penetrated it and got it immobilized.
My fiends did a run move to get ho better position closer to the faithweaver.
Necron turn 1.
He's turn one wasn't that impressive shooting wise. 2 screamers died due to annihilation barge fire and the soulgrinder lost an hullpoint from the immobilized ghost arc and passengers.
Thanks to my warlord trait I got al of my remaining reserves on the board.
Mishap with one unit of flamers and the bloodthirster, again. The flamers was delayed and my warlord bloodthirster was destroyed!! The horror!!
I put both my bloodletters units, plaguebearers and one unit of flamers on the left-hand side of the board.
My horrors pretty much where the scarabs met their doom.
The flamers some 2" away from he's a-barge, ghost arc and the Stalker.
Got them lined up so I could shoot at the barge and ghost arc at the same time.
Everything moved closer to the metallic necron threat.
The faithweaver shoot breath and bolt of change at the immobilized ghost arc and destroyed it. He put disembarked his warriors near his baseline and the soulgrinder and horrors blasted away at them killing almost everyone.
My screamers took out the last ones with their sky slash turbo boost thing dealing out max amount of hits and over average wounds.
Flamers shoot at the a-barge and stalker taking 2 hullpoints of both of them.
In the assault phase my fiends needed a 10 to assault over the wrecked ghostarc. Rolling 11 and went flying over the wreck doing no no wounds due to his saving. I lost one fiend. Stalemate cos everyone is fearless.
Necron turn 2
He got The Traveler and friends on the board and rolled for one unit of immortals to get in there to. He forgot to put them on the table ...
The Traveler and immortals disembarked near my horrors and soulgrinder.
He moved up his Stalker to get rid of my Flamers, annihilation barge to get rid of the screamers and just moved his ghostarc a few inches.
The Traveler took control of my Soulgrinder and shoot av my horrors with phlegm and the assault 6 gun. Killing only 3 cos of my nearby Faithweaver.
The rest of the gauss immortals declared to shoot and the Changeling put an mirage of demons sneaking up behind them. Al of them shoot the crap out of them. The thing was that an 11 was rolled on the leadership test and I shoot with his squad at one of his annihilation barges and took some 7 hullpoints from it. It was a mess haha.
The stalker shoot a flames template at my flamers killing none.
Warriors shoot av my swooping faithweaver and grounded him taking a wound of him. I passed the leadership test. Pjuh!!
The Stalker assaultau my flamers wich stand and fire with their breath of chaos destroying it before it even got to swing at them.
The fiends got at it with the c'tan and lost another one. They hit and ran out of there taking position near the traveler immortals.
The faithweaver flew over the travelers immortals and vector strike one immortal to small metal pieces. Horrors took an a assault position near the same immortals (yes you read it right)
Both my bloodletters units closed in, plague bearers took a position far left on the board doing what they do best: sitting on objectives (flank control)
The soulgrinder backed away from the C'tan and the screamers moved in for the kill on the remaining a-barge.
The demon prince flew up near his base line.
In the shooting phase the faithweaver, soulgrinder and horrors halved the travelers immortals.
Flamers took out the ghostarc.
I tried to boon of mutation the traveler but failed.
Close combat was a undramatic one-sided fighting show with the fiends staring. He lost combat, failed the leadership test and ran of the board.
Necron turn 2
Immortals and warriors taking place at his base line aiming at the flamers and bloodletters.
The c'tan moved in position to assault the fiends.
The shooting phase was a bloody story with him almost taking out one bloodletter squad and taking out my screamers.
He's Nightscythe continued flying from right to left killing of a few bloodletters.
No close combat what I recall
Faithweaver and Fiends took position near the baseline warriors.
My plaguebearers and both squads of bloodletters walked up under his Nightscythe to get away from the shooting of it.
Both flames. Units took position to wipe out the ghost arc warriors
Ho short the faithweaver and fiends killed of the baseline warriors with shooting and assault and the flamers and prince flame-killed the other squad.
Necron turn 4
He only had the c'tan, one immortals unit and the Nightscythe left so he's turn was short. He killed some more bloodletters with the immortals and the c'tan assaulted ot demonprince I had landed the previous turn.
The assault phase was uneventful due to poor dices from the both of us.
The scent of blood was clear.
Faithweaver vector striked one immortal, bloodletters , flamers and plaguebearers moved in on the immortals.
I shoot at the immortals with the faithweaver killing enough to make him take a leadership test. He rolled 11.... Ran of the table and we called the game.
Fun game with some misses by us rule wise, he making a few bad strategic misses and the leadership rolls. Jikes!!
Rematch next week.
I'll get pictures up later on. My blog program can only upload one picture at a time. Sigh.
I'm back again after yet another pause due to health stuff.
I finished my Chaos Daemon army today and am thrilled to play it well actually tomorrow vs necrons.
Pictures of the army will be up in a while.
As you who know me already know I'm nuts about the Dark Angel chapter. Voila!! A new codex is rumored to be released December.
I painted a promising candidate today.
Not finished but what do you think this far?
Angels of Redemption I think the chapter is called in an old dark angel book
One of 3 new flamers almost done. As usual I tend to take the photos in poor light conditions but there it is.
Got the base to do and some touchups.
I'll try to write the two battlereports from earlier this week tomorrow.
I got some pictures of that to but as always: hold on, they'll be up soon
Yesterday was a gamenight vs Eldar
I ran my old daemons:
* Karios oracle of tzentch
* Lord of change, boon of mutation
* 2x3 flamers
* 5 fiends
* 2x10 bloodletters
* 5 horrors + channeling
* 15 demonettes
* flying demonprince, mark of tzentch, breath of chaos
* soulgrinder, phlegm
Eldar was something like this:
* Eldrand in waveserpent with direavengers
* direavengers ho waveserpent
* falcon with fugan and 5 diredragons
* 2x3 Eldar bikes
* 5 pathfinders
* 3 artillery of some sort
The game was with the Fantastia fanatic rules, www.Fantastiaweb.se, and the mission was killing fields I think it's called. Dawn of war and Killpoints that is
Eldar got first turn and boxed up real good in a coroner as seen in the first picture. He reserved a few units.
My turn one I got my preferred wave so al my greater demons, demon prince, soulgrinder, 10 bloodletters and fiends dropped down in his lap. Karios got misplaced due to a deep strike mishap and the Eldar player wisely enough put him way of on the other side of the board.
Then out came the breath of chaos and made the artillery take a panictest, failed and ran of the table.
The faithweaver turned a guardsman into a spawn with boon of mutation and that was my first turn
Turn 2 also known as the game turn of the Rulebook. Lots of questions about everything but we cleared it al up.
The firedragons killed the soulgrinder but just about now that it gets a 5+ invulnerable save due to new rules ho the game rule book.
He shoot and shoot and shoot at my flyers but only managed to get one wound of my demon prince, then shooting up 7 bloodletters with the prism and thats about it
My turn 2 I got al of my remaining units in but one flamer unit got deep strike mishap and got delayed.
The major question this turn was my spawn and the movement and assault part of it. It's ruled a Beast but with random movement. Very very good and I'm gonna have to build a few of them thats for sure.
Lots of shooting as said but the main deal this turn was my fiends that split charged the prism and firedragons. Killing the prism and cutting down one dragon. He put al non rending saves on Feugan, 2+ save, and saved them al. Both units fearless so it's a stand of.
Turn 3 he jumped in his transports and turboboosted across the table but nowhere to hide.
The few units he had left did what they could and did it just ok.
Another draw when the fiends and firedragons had a dance of but I used hit and run to get out of the fight and open them up for my flamers that was close by.
Shooting took out the fire,dragons, some pathfinders in the corner and close in combat 10 bloodletters vs and direavengers exarch was on match for the blood thirsty demons.
Turn 4 Eldar desperately had to get some killpoints in and tried to kill of my 2 wounded flamers with missilelauncher shots and mindwar from Eldrand. The shots got saved and I I denied the witch on mindwar. ( my second 6 to deny the witch this match haha)
My turn 4 I shoot up the last direavengers, jetbike and to top it of I turned Eldrand the Eldar to a spawn haha.
Game set and match. Demon win and it was a big one.
Conclusion of this game was that demon flying momentous creatures are a thorn, shovel, foot and a tank in the eye if you dont have anything with skyfire to take them out.
Demons have jack squat in the psychic defence department.
Fearless is to die for. No moore extra wounds if loosing close combat!!
At alast the Faithweaver and the Bloodletters are done.
As a friend said when he took a look at them "you got the friendliest looking daemons there is"
Haha I agree totally.
I'm gonna work on a list for a upcoming game this wednesday against the necron menace